Grade 9 Notes: Hide and Seek

Hide and Seek is the anthology's trap poem: it recruits you with the imperative second person — 'you' are the hider — walks you through a child's game in real time, and then ends the game without you. Revise it as an experience Scannell engineers: the commands, the sensory prison of the toolshed, the time-skips you almost miss, and the final question that turns a game into a parable. Because the poem is in copyright, work from single load-bearing words — the anthology text is printed in your exam paper, so precision costs nothing on the day.

Character studies

'You' — the hiding child (and the reader)

The poem's masterstroke: the protagonist is whoever is reading it

Hide and Seek has no named characters at all. Its protagonist is 'you' — a child hiding in a garden toolshed during a game, addressed throughout in the second person by a voice that is part self-coaching child, part narrating adult, part the game itself giving instructions. The device is the poem: by conscripting the reader as the hider, Scannell ensures that the ending — emerging victorious into a garden where everyone has gone — happens TO whoever reads it. The child's age, name and face are left blank because the blank is a door: every reader walks through it into their own childhood, and every reader is abandoned at the end. The poem is twenty-six lines of second-person present-tense immersion with one of the coldest final lines in the anthology.

Thesis statements

Essay plans

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