Pearson Edexcel International GCSE in Physics · 4PH1

Acceleration and the Velocity–Time Graph

What acceleration actually measures, why its unit looks strange, and how one graph gives you both acceleration and distance.

Topic 1 · Forces and motion — one of 10 lessons in this topic, and one of 65 in Physics.

What this lesson covers in the specification

Incandio is aligned to this specification. It is not published by, endorsed by or affiliated with Pearson, and it reproduces none of Pearson's wording — the statement numbers are given so you can check every lesson against your own copy.

  • 1.6 — Use the relationship between acceleration, change in velocity and time taken
  • 1.7 — Plot and explain velocity–time graphs
  • 1.8 — Determine acceleration from the gradient of a velocity–time graph
  • 1.9 — Determine distance travelled from the area under a velocity–time graph
  • 1.10 — Use v² = u² + 2as

1 · Understand it

No exam language yet. The only question this section answers is: do I actually understand what is happening?

Acceleration is a rate, exactly like speed — but a rate of change of something that was already a rate. Speed tells you how fast your position changes. Acceleration tells you how fast your speed changes. That is why its unit is metres per second, per second: m/s².

Think of it like a pay rise

Your wage is £12 per hour — that is a rate. Now suppose it goes up by £2 per hour, every year. That is a rate of change of a rate: £2 per hour per year. Nobody finds that confusing, and m/s² is the same construction. An acceleration of 3 m/s² means: every second, your speed goes up by 3 m/s.

A velocity–time graph: gradient is acceleration, area is distancetime (s)velocity (m/s)acceleratingconstant velocitydeceleratingarea = distancegradient = acceleration · area under = distance travelled
A velocity–time graph does two jobs at once: the gradient is acceleration, and the area underneath is distance travelled.

Why the area under the graph is a distance

  1. Take a section where the velocity is constant at 10 m/s for 6 s.
  2. The distance travelled is 10 × 6 = 60 m.
  3. On the graph, that section is a rectangle 10 tall and 6 wide — and its area is 10 × 6 = 60.
  4. The same argument works for a triangle, and for any shape, because velocity × time is exactly what an area on these axes means.
  5. So: gradient gives acceleration, area gives distance. One graph, two answers.

Worked example — using both properties

A car accelerates uniformly from rest to 20 m/s in 8 s. Find the acceleration and the distance travelled.

  1. Acceleration = change in velocity ÷ time = (20 − 0) ÷ 8 = 2.5 m/s².
  2. The graph is a triangle of base 8 s and height 20 m/s.
  3. Distance = area = ½ × 8 × 20 = 80 m.

Answer: 2.5 m/s² and 80 m

The fourth equation, v² = u² + 2as, exists for the case where you do not know the time. If a question gives you an initial speed, a final speed and a distance — but never mentions seconds — that is the equation being asked for. Recognising WHICH equation to use is most of the skill.

2 · Grade 9 Notes

A different job from the section above. You have already understood it; this is the precise set of things to LEARN — definitions to reproduce word for word, processes in order, equations with units, and the answers that score full marks.

Learn this definition · Acceleration

The rate of change of velocity. Measured in metres per second squared (m/s²).

The five symbols — know these before any calculation

u
initial velocity, in m/s
v
final velocity, in m/s
a
acceleration, in m/s². Negative when slowing down.
s
distance moved, in m
t
time taken, in s

a = (v − u) ÷ t

Rearranged: v = u + at · u = v − at · t = (v − u) ÷ a. Valid only for UNIFORM acceleration — a straight line on the velocity–time graph.

Units: a in m/s², u and v in m/s, t in s. Use when a time is given or asked for.

v² = u² + 2as

Rearranged: a = (v² − u²) ÷ 2s · s = (v² − u²) ÷ 2a. Also uniform acceleration only. For a deceleration, substitute a as a NEGATIVE number.

Units: u and v in m/s, a in m/s², s in m. Use when NO time is given or asked for. The final step is a square root.

Choosing the right relationship

  1. List u, v, a, s, t — write down which you have and which you want.
  2. Time given or asked for → a = (v − u) ÷ t.
  3. No time anywhere → v² = u² + 2as.
  4. Graph given → gradient for acceleration, area for distance.
  5. Convert to m, s and m/s before substituting.

The two motion graphs

Distance–timeVelocity–time
Gradientspeedacceleration
Area under lineno meaningdistance travelled
Horizontal linestationaryconstant velocity, zero acceleration
Straight slopeconstant speedconstant acceleration
Curvechanging speedchanging acceleration
Line sloping downreturning to startdecelerating
Below the axisnot possiblemoving in the opposite direction

Finding distance from a velocity–time graph

  1. Split the area into rectangles and triangles.
  2. Rectangle = base × height. Triangle = ½ × base × height.
  3. Add the parts. Show the split — each part earns a mark.
  4. For a curve, count squares and state what one square is worth.
  5. A section BELOW the time axis is motion in the opposite direction: its area still counts towards total distance travelled, but it subtracts from the displacement.

Negative acceleration vs negative velocity — the sign trap

A. A NEGATIVE ACCELERATION means the velocity is decreasing. The line on the graph slopes downwards. For something moving forwards that means slowing down — but what is negative is the change in velocity, not the direction of travel.

B. A NEGATIVE VELOCITY means the object is moving the other way. The line is BELOW the time axis. An object can have a negative velocity and a positive acceleration at the same time: it is moving backwards and slowing down.

Model answer [3 marks]

A car accelerates uniformly from rest to 30 m/s in 20 s. Calculate the distance travelled. [3]

The graph is a triangle of base 20 s and height 30 m/s. Distance = area under the graph = ½ × base × height = ½ × 20 × 30 = 300 m.

Model answer [3 marks]

Describe the motion shown by a velocity–time graph that rises, levels off, then falls to zero. [3]

The object accelerates uniformly from rest, because the first section is a straight line with a positive gradient. It then travels at a constant velocity with zero acceleration, because the line is horizontal. It then decelerates uniformly until it stops, because the final section is a straight line with a negative gradient reaching the time axis.

Free fall

  • g ≈ 10 m/s² near the Earth's surface (use the value given in the question)
  • All objects accelerate at g when air resistance is ignored, whatever their mass
  • With air resistance: acceleration falls to zero at terminal velocity

Mark-losing trap. Use the CHANGE in velocity, (v − u), not the final velocity.

Mark-losing trap. v² = u² + 2as gives you v², not v. Take the square root.

Mark-losing trap. A negative acceleration means the velocity is FALLING. That is only 'slowing down' if the object is moving forwards to begin with.

Mark-losing trap. A downward-sloping line is deceleration. A line BELOW the axis is the opposite direction. They are different things and a graph can show both.

Mark-losing trap. Both equations assume UNIFORM acceleration. If the graph curves, neither one applies to the whole journey.

Mark-losing trap. A curved line has no single gradient: draw a tangent for the acceleration at an instant.

3 · Prove it — the five questions

The five questions climb Grade 6 → Grade 7 → Grade 8 → Grade 9 → Grade 9 challenge, and are marked inside Incandio on your own device, by rule, with an authored diagnosis of the mistake you actually made. The mark schemes stay in the app so that the practice is worth doing; the questions themselves are here.

  1. Grade 6 · Calculate [2 marks] — A car speeds up from 5 m/s to 25 m/s in 4 s. Calculate its acceleration.
  2. Grade 7 · Calculate [3 marks] — A velocity–time graph is a straight line passing through 5 m/s at t = 2 s and 23 m/s at t = 8 s. Calculate the acceleration from the gradient.
  3. Grade 8 · Calculate [4 marks] — A velocity–time graph has three sections: first a straight line rising from the origin, then a horizontal line, then a straight line falling back to the time axis. Select every statement that belongs in a full-mark description of the motion.
  4. Grade 9 · Calculate [3 marks] — A cyclist travelling at 4 m/s accelerates at 1.5 m/s² over a distance of 30 m. Calculate her final speed.
  5. 9+ · Analyse [5 marks] — A velocity–time graph shows a lift: it rises from 0 to 3 m/s in 4 s, stays at 3 m/s for 10 s, then returns to rest in 2 s. It then descends, and the graph shows a constant −2 m/s for 5 s, below the time axis. Calculate the total distance travelled by the lift.

The people behind this science

Two ways into the same idea — the one who built the mathematics of change, and the one who discovered uniform acceleration. Inside Incandio each of them answers knowing exactly which lesson you have just finished.

Isaac Newton — the one who built the mathematics of change

This lesson asks you to take a gradient at a point and an area under a line. Newton invented the mathematics that does exactly those two things, because changing motion could not be described any other way — the calculus and the physics were the same problem.

  • “Why did describing changing motion force you to invent new mathematics?”
  • “What does the gradient of a curve actually tell you about a moving object?”
  • “Why does the area under a velocity graph turn out to be a distance?”
  • “What is the difference between an average speed and a speed at one instant?”
  • “What made you certain the same rules governed a falling apple and the Moon?”

Galileo Galilei — the one who discovered uniform acceleration

Before Galileo, everyone believed heavier objects fall faster and that falling was not something you could put a number on. He showed on inclined planes that the distance covered grows with the square of the time — which is v² = u² + 2as in disguise, and the reason your graph is a straight line.

  • “How did you show that a falling object gains speed at a steady rate?”
  • “Why does a ball roll four times as far in twice the time?”
  • “Did you really drop objects from a tower, and would it have proved anything?”
  • “Why does a heavy ball not fall faster than a light one?”
  • “How did rolling balls down a slope tell you anything about falling?”

Then defend it

On Incandio a lesson is not finished when the questions come out right. You teach the idea back to Ember, an AI apprentice who asks the awkward question, and then you argue it against Nicole Oresme in a structured debate marked against descriptors you can read before you enter. Learn it, teach it, then defend it — all three happen on this page once the app loads.

Carry on through the course